The Barbarian Class Progression. Rage: Wild Magic: Enter a Rage that. I’m going to rate each of them out of 5 for Power and Roleplaying Flavour. Additionally, consider choosing skills that reflect your connection to nature or magic, such as Animal Handling, to. (possibly also each time you enter a frenzied rage or attack reckless etc). An interesting take on the barbarian, the path of wild magic allows the barbarian to cast spell-like effects while under the influence of their rage, a feat not normally possible. Plus the table gets pretty lackluster after a little while. See morePath of Wild Magic Features; Path of Wild Magic Ability Scores; Path of Wild Magic Races; Path of Wild Magic Feats; Path of Wild Magic Weapons; Path of. I consider Magic Awareness and Bolstering Magic. But with only three left, this one’s meant to be more of a refinement of the core mechanics. Ive tried a Wild Magic Barbarian / War Magic wizard multiclass (just a few levels in wizard for the utility spells and Arcane Deflection) as well as a Battlerager Barbarian / Armorer Artificer multiclass (just a few levels in Barbarian for Rage and initial subclass features). • 3 mo. In Xanathar’s Guide to Everything, Barbarians get additional paths: Path of the. So, I got an idea based on a thing that happened in my campaign to changes up the effects of the wild magic table of wild magic barbarians based on magic sources that are influencing them. Want to know how to build barbarian in bdg3? Than Spud The King will expl. When you Rage, it causes a random magical effect to happen. 3. 206 upvotes · 26. 0662 Caster can't use magic items for one turn after casting a spell . Wild Magic Surge—also at 3rd level—gives you a chance of producing an effect from the Wild Magic Surge table after you cast a spell. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. WotC did amazing work here. Wild Magic barbarian builds in D&D 5e suit variant human and custom lineage as well as any other build. This race gives +2 to your Strength Ability and +1 to your Constitution. Wild Magic. But if you like rp and shenanigans, it's the absolute best. I personally like Wild Magic Barb, but of the two you listed I would say Wildheart is the better of the 2. Currently implemented effects: Sorcerer and Barbarian. Wild magic barbarians are the rare support based barbarian, and let you do a few types of damage other than straight bludgeoning, slashing, or piercing damage from your melee weapons. When you choose this path at 3rd level, as an action, you can open your awareness to the presence of concentrated magic. This all but eliminates PAM as a viable feat and will also conflict with GWM's bonus attack on crit or kill. This feature has two applications. The YouTuber Bone Wizard has a video on buffing some of the weaker Barbarian subclasses to bring them all up to the better ones. 2: Misty Step doesn't need to be scaled. I ran a wild soul barbarian zeal cleric multiclass Orc, who was a zealot of Grummsh. I suggest bumping the damage dealing features up by 1 damage die on every subclass. Properties Cost: Bonus action Details: Range: 18 m / 60 ftThe Barbarian's rage feature states that, " If you are able to cast spells, you can't cast them or concentrate on them while raging. RiverAffectionate951. The Wild Magic Barbarian is a subclass for those who seek to empower their martial prowess with the magic of the more chaotic realms. The very fisrt rage at level 3 i got the teleportation one on a zombie attack. Magic Awareness: You don’t need this, but it does add a good dash of flavour. 0 License. 13. I have made all my weapon attacks spell names ex… Green Javelins. In that case, the inability to cast spells might mean you can't rage while wildshaped, and this is something you'd have to factor into your decision to reflavour rage. You can setup your stats so this bumps your str to an extra +1 (the same as rage) while using your second stat point to roll over another stat giving another +1 in something else. Wild Surge. Source: Tasha's Cauldron of Everything. Wild Magic Barbarian multi class ideas D&D 5e I am starting a campaign with a gemstone Dragonborn who thinks she is the greatest sorcerer… but is a barbarian. This is the main feature of the subclass and contains most of its power budget. Wild Magic Domain. Wild Magic – Wild Magic is a Barbarian subclass that unleashes your inner magic. They have proficiency with Daggers, Quarterstaves, and Light Crossbows. Your actions can unleash surges of untamed magic. Path of Wild Magic. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. Barbarians of all kinds live in D&D’s various sourcebooks and supplements. For instance:The various Rune effects and Giant Might ability you can also roleplay as a part of your Barbarian Wild Surge. Maybe Larian buffed it) Level 1: Barbarian. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being. You and each creature within 20 feet of you who must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one. Like for most other adventurers, strong steel is a barbarian’s most trusted ally. A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. The Barbarian isn’t a spellcaster and remains a simple yet effective. Instead, it uses the "magic inside" the Barbarian to inflict damage on the enemy. 0660 Caster can't use magic for 1d6 rounds after being struck by magic . All it boils down to is you get one random ability then play the. Maybe Larian buffed it) Level 1: Barbarian. I made a fun albeit not OP Wild Magic Barb 6/pact of chain celestial warlock x to be a good self healing tank and use fancy poison attacking familiars as bonus action to hobble foes alternatively with rage perks. Transported to Astral Plane until end of next turn. Barbarians are all about hitting things. I'm using a Changeling with the backstory that the wild magic has twisted my mind and I have a split personality. Build 1: Berserker X, Battlemaster 4 (you could go Champion, but on PnP it's not so good. A free feat is one of the game's best features, well worth an entire race in its own right. Best Wild Magic Barbarian Build for Baldur's Gate 3. Your attunement with nature and its beasts inspires. Front-line warriors who lose none of their power despite channeling random magical effects, the Path of Wild Magic can be hard to predict, but it’s always effective. I know the usual stuff would be a bonus to ac (bracers of defense) or to hit (str increase or +2 weapon since he already got a +1) but those are kind of boring since the others already got stuff that gives them cool new abilities or specifically supports their build. Like other Baldur’s Gate 3 classes, each subclass offers unique. Rage: Wild Magic: Enter a Rage that. Don’t worry, you won’t turn into a full-blown Wizard with Wild Magic — you do get Rage: Wild Magic which. The Barbarian subclasses. The most important feature to the Wild Magic Barbarian is its Wild Surge. These Barbarians manifest otherworldy magic to bolster their martial abilities. Magic Retribution. The Path of the Wild Soul is whimsical, unpredictable, and imaginative. Taking the ASI at fighter 4 will you give you 2 stat points. Also at 3rd level, the magical energy roiling inside you sometimes erupts from you. We are all level 17, and I am a pure-Barbarian with wild magic. They can deal a lot of damage in a short amount of time, making them an asset to any party. Wild Magic Subclass Feature. Life in the wild places of the world is fraught with peril: rival tribes, deadly. While visiting the ancient burial grounds of their ancestors, a barbarian discovered a rift to the Shadowfell that has corrupted the spirits of the deceased. Wild Surge effect #4 on the Barbarian's Path of Wild Magic reads. Path of Wild Magic– Magic Awareness (3rd level) Wild Surge (3rd level) Lucky for you, you seem to have gotten only an eighth of the insanity Wild magic provides. Last edited by ThelonelyMagi: Jan 1, 2022. You pick what you want more. Subclasses are modifications of the main class that enable players to gain abilities and characteristics particular to that subclass while still taking advantage of the benefits of their parent class, even if they decide to take a different course. The feature allows you to sense the location. They can use their unusual. . When a barbarian who follows this path rages, it is a. A great thematic and mechanical choice for the mobility-focused barbarian. 206 upvotes · 26 comments. It is implied to be connected to dunamancy, as Ashton's head injury was healed with, among other things, a Potion of Possibility. This one could be scaled up and it probably the one that would want scaling most of all. Divine Smite will be fun with your Sorcerer spell slots. “Barbarian Hunter” by JoanPiqueLlorens, CC Attribution-Noncommercial-No Derivative Works 3. Properties Cost: Bonus action + Rage Charge Details: Range: Self Magical EffectsRaces like Half-Orc, Githyanki, or Mountain Dwarf are excellent choices for a Wild Magic Barbarian. Eventually, if you want to try for a different effect. Holy Wrath: Barbarian 6/Cleric 6. This will give you a balanced team with a Cleric for support, a Wizard for area damage, and a Rogue for ranged damage and utility. Wild Magic: Resurrection. [2] Build 1: Berserker X, Battlemaster 4 (you could go Champion, but on PnP it's not so good. The easiest solution is to create a rollable table with 8 items and paste the text for each wild surge type into them, then create a macro with the code in my first post (assuming you are using the 5e by Roll20 character sheet). I was making a Barbarian/Wild Magic Sorcerer multi-class and realized the following scenario may occur: Rolling a 01-02 on the Wild Magic Surge Table: Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls [. Vision up to 1000 ft, Darkvision up to 300 ft. Magic Awareness. Wild Surge: Also at level 3, whenever the Barbarian Rages, roll a d8 on the Wild Surge table as the magic in their blood produces random effects. Inner Peace, Outer Rage: Barbarian 8/Monk 4. If you want a bit better Wild Magic Barbarian subclass, there are two different recommendations I'll put forward for homebrew, depending on your DM. Wild Heart Barbarian has a nice ring to it, good rhythm. Here's the technicals on why: Barbarian wild magic triggers when barbarian rages, sorcerer's triggers when they cast spells using spell slots. Taliesin Jaffe asked Matthew Mercer if he could homebrew a barbarian class, as he was dissatisfied the Path of Wild Magic barbarian from Tasha's Cauldron of Everything, in which your powers of chaos become more controlled as you level up. Seconded. I’m hoping that they share little else, as the Wild Magic sorcerer is awful. It lets a D&D 5e Path of Wild Magic barbarian copy the effects of Detect Magic with an action, doing so proficiency bonus times per long rest. You won't cast spells but you will trigger some interesting effects. Wild Magic: unpredictable and magic-based. 3-4. (Path of the Ancestral Guardian). If an article's link brought you here, consider editing the link to the intended page directly. . . No, they draw their strength from a wellspring of untamed primal energy. Wild Magic. With the Wild Magic Barbarian just getting buffs and more attacks. This increases your chances of. After using Tides of Chaos on initiative, my ideal first turn is to run towards enemies and cast a spell. Total damage of 39. Every Barbarian subclass is well-suited for this role, but in slightly different ways. Effect. Each of the DnD Barbarian subclasses gives a fresh flavour to the beefy, rage-filled 5e class. 3rd-level Path of Wild Magic feature. The major gimmick with this subclass is that the barbarian, when raging,. It lets a D&D 5e Path of Wild Magic barbarian copy the effects of Detect Magic with an action, doing so proficiency bonus times per long rest. Wild Magic (Barbarian) Wild Surge is a Class Feature in Baldur's Gate 3. The path of wild magic was a primal path that some barbarians followed, that saw them receive influence from powerful magic that often originated from other planes of existence. BG3’s Wild Magic sorcerer at base needs to roll against a DC of 20 to trigger one of its effects. Homebrew. Half-orcs are the quintessential barbarian, and their +2 bonus to Strength and +1 bonus to Constitution play directly to the barbarian’s strengths. Don’t worry, this is not the only level 3 ability you get! This. Armourer 5/Totem Warrior (Bear) 3. This table has has 8 entries. The Path of Wild Magic from Tasha's Cauldron of Everything is the closest thing to a truly magical, pure barbarian available for now, and its randomness allows for truly unique combat. They have proficiency with Simple Weapons, martial weapons, light Armor, medium armor and shields. A half-orc snarls at the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to. As a Bonus action, teleport up to 18 m / 60 ft to an unoccupied space you can see . The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Open menu Open navigation Go to Reddit Home. Demonic Wild Surge Rotton Flesh of Orcus - Each. Barbarian Levels (5-6): Start as a Barbarian to access Frenzy and Extra Attack for melee prowess. I ended Rime of the Frostmaiden playing 5/5 Wild Magic Barbarian/Wild Magic Sorcerer and had tons of fun with the chaotic effects from both. 03Rage: Wild Magic is a Class Action in Baldur's Gate 3 (BG3). My two favourite classes are Barbarian and Wild Magic Sorcerer, so it seemed a no-brainer. Mostly my ideas are Wild Magic Barbarian with either war (arcane deflection) or. Baldur’s Gate 3 Berserker Barbarian Features & Progression. Advertisement. A third level fireball hits the Sorcerer, and they save for half damage, still alive. They can swing large weapons and have very strong. 4) Intangible Spirit: Same as first 2. . Your innate magic comes from the wild forces of chaos that underlie the order of creation. Description. Improve your Wild Magic Surge Table with these Tips & Tricks I use for my Homebrew d300 Table. 14, same thing x1000- Energy Resistance is HELLA strong. The Berserker offers unrivaled damage output but with diminishing returns. Rage: Wild Magic. The Path of Wild Magic is the subclass for someone who likes the idea of a DnD Sorcerer but doesn’t want to play a squishy spellcaster. Wild Barbarian. That includes a +1 weapon. Paladin/Barbarian multiclass ? Character Build. Ex. This causes the magic that powers him to “leak” in times of stress. Keep scrolling for more. Wild Magic Barbarian Features 5e. Barbarian. Mikaleus • DRUID • 3 mo. Out of your mind. 1) Weapon Infusion: Now add your Level/2 (roundend down) to the bonus damage. Barbarian Weapon, Armor, and Class Proficiencies. Valoruchiha • 3 yr. it's a pretty solid, strong, and interesting subclass. The user is driven mad by the spell, causing them to go into a barbarian rage for one minute. Even in subclasses with thematic similarities, such as the Wild Magic subclass for D&D barbarian and sorcerer, there is no mechanical synergy. . The primal paths that Barbarians can choose from in 5e essentially act as Barbarian subclasses. Generally a Barbarian uses a two handed weapon. However, the random nature of this subclass does not have the drawbacks of the sorcerer variant. You can't cast spells while raging and raging will end any spells you have cast that require concentration. Once a creature receives this benefit, that creature can’t. The second issue is how many of the random results require a bonus action each round to re-use. Path of Wild Magic: Supplement your rage with wild magic. For metamagic you want extended, quicken, and subtle. The Shouting Fencer: Barbarian 7/Rogue 5. AD&D 2e Tome of Magic Table 2: Wild Surge Results. The word “Blade” can be used to refer to all things. Big Greataxe upclose. Or maybe you hit a guy with an axe real hard, took his book real hard, and now doodle in it (real hard!) from time to timeBarbarian/Sorcerer casts a lv 1 spell and needs to roll on table. 12. 1. Going full wild magic barbarian to about level 10 is amazing she can spam her wild magic effects multiple times,I like grabbing one level in fighter and their though u could grab another level into fighter if you can somehow get the chance for action surge,but I don't do that quite yet the extra attack and bonus weapon damage is good enoughThe Path of Wild Magic is the best barbarian subclass in D&D 5e for players who enjoy randomness and are willing to roll with their dice. The Wild Magic is one of the Sorcerer subclasses in Dungeons & Dragons and. Top 10 magic items for barbarians. Damage: berserker. These Barbarians channel their rage into a mantle of energy that whirls around them, lashing out and protecting them so they can go on fighting. Live deliciously. Others draw from a roiling reservoir of anger at a world full of pain. Wild Magic is a Subclass of Sorcerer in Baldur's Gate 3. #2. 6. Путь дикой магии - описание Пути дикости класса Варвар из D&D 5 редакции. As for subclasses: Totem warrior bear is best defensively, by a mile. What Is Wild Magic Barbarian In BG3? The Wild Magic is a subclass of Barbarian in Baldur’s Gate 3. For the next minute, you can see any invisible creature within 60ft and not in total cover. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. Best subclass for a Barbarian in Baldur’s Gate 3 Larian Studios. The Wild Magic table for barbarians doesn't scale well at higher levels, so the power gap is real. This frees. Gain an additional action this turn. Dual wield or sword + board. You cast blindness/deafness on yourself with both effects, rolling your saving throw separately for each. Straight Barb is fun: Feral instinct is fun. The Barbarian class can choose one of three subclasss at level 3: Berserker, Wildheart, and Wild Magic. Baldur’s Gate 3 Barbarian Level 1 Rage. Barb rolls 1 on 1d4, takes 5 damage, cleric Cure Wounds averages at 12Your Wild magic infuses the nearest ally spellcaster, they roll on the surge table the next time they cast a leveled spell, ignoring strictly sorcererbased outcomes The ground/floor below your feet within 5 feet breaks loose and rises up 6 feet in the air. If you have warlocks or half-casters in your party, they'll love Bolstering Magic. If you roll a 1 or 20, roll 1d100 on the [Class] s Wild Magic Surge table to create a random. ago. Magic Awareness. Barbarians use many weapons and armor and hit things hard. When you enter a rage, you roll a d8 to determine the effect. The Wild Magic, Divine Soul, and Shadow subclasses are good for this. Disclaimer: This article contains affiliate links that add gold to our coffers. I came up with a variant 6th level feature for the Wild Magic Barbarian that I would like some feedback on. A d8's worth of random rage effects was not sufficiently fun, and they were almost exclusively a waste of time. Wild Magic: Dance. Quick and Easy guide for Baldurs Gate 3 class - Barbarian with Wild Magic subclass. I think there’s something like a wild magic barbarian or fighter. If the weapon leaves your hand, the. Barbarian Class Details. Random Powell June 14, 2023. Class: Barbarian. Expanded rules, however, list more primal paths. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. Wild magic is a fun rp class, but it's not an optimal class. 5) Bolt of Light: Same as above and now the DC use your Constitution (before was charisma for some reason). Part of it reads that the barbarian can confer the following benefit: Roll a d3. Gather your party and venture forth!D&D5E: WILD MAGIC BARBARIAN GUIDE we talk about the enigmatic wild magic BarbarianSupport us on patreonlegion for. ## Barbarian Subclass ### Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Wild Magic is a subclass of Barbarian. While looking around online for a good subclass for Karlach, most guides/videos just say to pick berserker for more damage or bear for more tankiness and brush off wild magic as a fun but subpar subclass. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in. A build using Point Buy: 15 15 15 8 8 8 Translates to: STR 16 DEX 16(Feat) CON 16 INT 8 WIS 8 CHA 8 . At level 3, when picking Berserker subclass your Rage turns into Frenzy giving you. This guide delves. For Wild Heart Barbarians, you’ll be able to choose your Bestial Heart. The Baldur's Gate 3 Barbarian is a Strength-based fighting class designed to dish out tonnes of damage on the frontlines while soaking up just as much without breaking a sweat - far from the type of class that will want to skip fights and talk their way out of situations. For some, their rage springs from a communion with fierce animal spirits. Use with whatever mod manager, compatible with basically everything. The Wild Magic Barbarian is often referred to as a support subclass for the party since you can, at random, provide benefits for your allies. That’s where the Wild Sorc excels - potent control (like Twin Banish) with the Con save prof helping maintain it. 3) Protective Lights: Range changed to 6 from 3. The idea is that during a rage the barbarian can focus its Wild Surge into a single casting of a low-level Sorcerer spell. No subclass really interacts with any of the racial abilities in any direct way. Magic Rage! The Barbarian class is one of the best combat classes in Baldur's Gate 3 and can make for an amazing melee front-liner. Stone’s Endurance adds the Barbarian’s already impressive ability to withstand damage. Enter a Rage that releases all the magic roiling inside you, causing a random magical effect. Here are my ruminations on which classes are best to mix with barbarians. It's still not as good as Storm sorc but to be fair that's because. Frenzy Barbarian/Wild Magic Sorcerer. Wild Magic: Raise Dead. What this does in combat is it allows you to deal extra +2 damage on your Damage Roll with the Weapons you’re wielding, may it be melee or improvised, and this also applies to the. Sorcerous Warrior. I'm using a Changeling with the backstory that the wild magic has twisted my mind and I have a split personality. Barbarians use many weapons and armor and hit things hard. I was a barbarian 2 with intentions of going Ancestral guardian /celestial warlock when wild magic barb came out. --1 -- !import-table-item --Wild Magic Surge --If you die within the next minute, you immediately come back to life as if by a REINCARNATE spell. Barbarian Levels (5-6): Start as a Barbarian to access Frenzy and Extra Attack for melee prowess. I'm always gonna want to see more social options for martial classes but there have been some steps in the right direction. Disclaimer: This article contains affiliate links that add gold to our coffers. Yeah, but there is no damage scaling, just save dc. See Wild magic is probably the best Great Weapon Master Barbarian, because of their 6th level feature, Bolstering Magic, they can use on themselves, that increases their accuracy, which, along with Reckless Attacks, can make them the best at making sure those +10 bigboy attacks hit despite the -5 Penalty to attacks. Builds. 3/5 Green. Barbarian is a character Class in Baldur's Gate 3. Building one right now. Hot Latest Menu Toggle. Multiclass Barbarian Build – Level Progression in Baldur’s Gate 3 Level 1. 2. Changing up you wild magic barbarian. The Berserker subclass is the best Barbarian subclass in Baldur’s Gate 3 because it is the most powerful damage dealer. Their saving throw proficiencies are Strength and Constitution. Wild Magic Barbarians harness the chaos of the Weave, unleashing unpredictable but powerful effects each time they enter their Rage. You’re able to choose your sub-class at Level 3. Wild Magic sorcerer activating it every cast. 0 includes identical-to-vanilla code, and so overwrites this mod's changes (if loaded after it), but this mod (as of v1. of 1st level or higher, an additional effect might occur. #2. I’m hoping that they share little else, as the Wild Magic sorcerer is awful. Bloodeaxes are very rare magic items for barbarians, granting a +2 to attack and damage rolls to get things started. Wild Magic barbarian builds in D&D 5e suit variant human and custom lineage as well as any other build. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. All creatures casting spells of 1st level or higher while in the radius must roll a d20 for Wild Magic. 1. Classic (Default Rules) EEPC : Tailor-made to be a melee monster. As noted in other answers, the Half Orc is a near perfect fit for Barbarian. Yes it falls off hard. This combination makes for an interesting character narrative, though the synergy is minimal. Now in terms of when to multiclass I would go 5 Barbarian to get Extra Attack then go 3 Fighter and finish off rest of campaign leveling Barbarian. 3rd-level Path of Wild Magic feature As an action, you can open your awareness to the presence of concentrated magic. Like consider a character who looks very frail, with crystal shrapnel embedded along his right arm and neck. Spell casters are generally a terrible multi with Barbarians because of the limitations of Rage. The wild magic side of the sorc subclass isn't really supposed to be helpful. As the name suggests, this barbarian shares some design space with the Wild Magic sorcerer. Wild Magic Sorcerer barely ever procs and half the outcomes are detrimental to you. The Wild Magic subclass wasn’t available in early access and is a new addition to the previous two subclasses. One acts as a Bless-type option, the second one reads: Roll a d3. Level 2: Barbarian **Level 3: Barbarian - Berserker -> Bear Heart (**OH, and I think for Bear Heart Barbarian, Dual Wielding may be the best option to go, so you can keep healing every turn with Unrelenting Ferocity and. As an action, you can detect the. Spell casters are generally a terrible multi with Barbarians because of the limitations of Rage. Rebalance of the Wild Magic options for the wild barbarian rage. 5. Their saving throw proficiencies are Strength and Constitution. 11 *Ritual Caster Player's Handbook pg. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their. YMMV. That could be the ability to summon exploding pixies next to their enemy, unleash a blinding beam of radiant energy from their chest, teleport 30 feet, or all sorts of other chaos. This is because Barbarians are deep-feeling people and are especially susceptible to the wild influences of these realms. Faerie. Wildheart is a Subclass of Barbarian in Baldur's Gate 3. I love wild magic; in the last game I played in, I triggered it as often as possible. Barbarian Bard Cleric Druid Fighter Monk Paladin. Wild Magic Lv 3 (Barbarian Subclass) Wild Magic (Feature) Tips & Notes. --1 -- !import-table-item --Wild Magic Surge --Your size increases by 1 category for the next minute. A lot of reviews about this subclass online describes it as "weird" and "unpredictable" (well no ****, Sherlock - it's a 'Wild Magic' Barbarian!) and people generally say the same about the 'Wild Magic'. Taking Barbarian level 9 will give a +1 bonus to damage while raging. Wildheart: more versatility and control. . There are many unique barbarian character ideas in D&D, and wild magic can complement one's character well. Maybe under unstable backlash give the barbarian a reaction to cause the spell to rebound back on the caster. Magic Awareness is a rare barbarian utility ability. Roll on this table at the start of each of your turns for the next minute. The Path of Wild Magic table is pretty small (only 8 outcomes). Dragonborn is the best race choice for the Sorcerer Build in Baldur’s Gate 3 because they have two unique dragon features with breath weapons dealing damage and extra resistance. These magic-suffused barbarians walk the Path of Wild Magic. Sorcerer wild magic is just fueled by their magic sometimes going haywire, which naturally can result in all sorts of effects that can be devastating or amusing but harmless.